ENV 009 — Monolith Valley

2026 · Personal Project · Environment & Lighting Artist

ENV 009 — Monolith Valley

Overview

Cinematic sci-fi environment with a glowing uranium cube, fog-filled forest hills, and a distant monolith structure. Built procedurally in Houdini Solaris.

Challenge

Build a large-scale environment with atmospheric depth while keeping the uranium cube readable as the focal point.

Approach

Assembled terrain, vegetation, and architecture in Solaris with layered fog passes, USD material libraries, and Karma lighting for cinematic mood.

Outcome

Delivered a hero still and a viewport-to-final breakdown showing the full procedural pipeline from scene graph to final render.

Breakdown — viewport to final

Solaris scene graph → Karma render

Monolith Valley: a luminous green cube overlooking a misty forest and monumental structure
A finished world. An open invitation to look closer.Houdini / Solaris / Karma

USD layering · procedural scatter · volumetric fog · Karma lighting

Deliverables

  • Hero environment render
  • Solaris viewport-to-final breakdown

Credits

  • Concept, build, and lighting: Dalton Love